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Thieves learned to simply steal while basically naked, so they risked little but time. A similar strategy is putting valuables under a stack of hides or something equally bulky and innocuous in your pack…Īnd this was the official guide! The player-written Ultima Online : Unofficial Strategy and Secrets was far blunter, with an entire chapter entitled “Staying Alive” with headings such as “Traveling in Groups” and “Trust No One.”Ĭriminal flagging quickly proved woefully inadequate. This not only conceals your valuables, but each container requires a separate Snooping check, increasing the chance a thief will be caught. Keep your really valuable possessions in bags - or even keep the bags in bags, layered three or four deep. The section on Pkilling in the original strategy guide for the game led with an explanation of the unfamiliar term: (Neither were many other terms, including “nerfing,” “powerlevelling,” and many others). Until Ultima Online the terms “PvP,” “PvE,” and “Pking” were not in widespread currency among gamers, because online gaming had been confined to a relatively small audience.
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Your spare gear was probably in a bank vault in town, but shrines themselves were outside of towns, so once you died, you were quite likely to get killed several times in a row. You would stand there watching, as a ghost - a gray-robed spectre - unable to protest in any way that others could understand, your every word transformed into “OoOoooOoOoo.” To be revived, you had to find your way to a shrine, where you would return to life - wearing nothing much. As long as you were within a town, this resulted in guards teleporting to their locations… and then they’d see the miscreant and kill them.ĭeath meant your corpse fell right there where it was, and would likely be utterly stripped of everything you had carried within seconds anyone could loot your corpse. If another player caught you while you were criminal flagged, they could shout “Guards!” (which most players put on a macro so they could do it with just hitting one key). If a town guard saw you while you were flagged, they slew you. My question was, once it is released, then what? What does he think will happen with a pre-T2A or pre-UOR server? Will it stay like that forever? If so, how many people would continue to play past the first 3 months? 6 months? When they get tired of the bugs and lack of updates, will they ask for patches and, if so, will they want the problems solved in a different manner than they were the first time around? If so, then once those patches roll out (which means completely different development branch) will it still be the 'classic' server you wanted?Įveryone else has had this discussion, taken the surveys and attended the meetings.When you did any of these, a “criminal flag” was placed on you which expired after a few minutes. I wasn't even going to touch that idiocy because if he is so into getting a classic shard but has not followed or taken part in any of the discourse with the developers on that topic over the past three or four years, then he's really not that interested in finding out and I can't be bothered explaining it. We want a 'classic' shard without all of those updates. Pretty sure the point he was trying to make was obvious. What exactly do you think would happen with any pre-T2A or pre-UOR shard they release? That shard has suffered from every crappy expansion the others have. You know that Siege perilous is a pre tramel shard? Launched in 1999 and was always there. Originally posted by mcrippins Originally posted by Loktofeit Originally posted by King-Kong Originally posted by Rolero
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